Studios like Newsgaming and Persuasive Games (of Food Import Folly)
Criticism from the News Games blog and Miguel Sicart
Discussion point: Are tragedies minimized when games are made about them?
Studios like Newsgaming and Persuasive Games (of Food Import Folly)
Criticism from the News Games blog and Miguel Sicart
Discussion point: Are tragedies minimized when games are made about them?